Gsl.Bspline
Basis Splines
val make : k:int -> nbreak:int -> ws
val ncoeffs : ws -> int
val knots : [< Vectmat.vec ] -> ws -> unit
val knots_uniform : a:float -> b:float -> ws -> unit
val _eval : float -> [< Vectmat.vec ] -> ws -> unit
val eval : ws -> float -> [> Vectmat.vec ]