Gsl.BsplineBasis Splines
val make : k:int -> nbreak:int -> wsval ncoeffs : ws -> intval knots : [< Vectmat.vec ] -> ws -> unitval knots_uniform : a:float -> b:float -> ws -> unitval _eval : float -> [< Vectmat.vec ] -> ws -> unitval eval : ws -> float -> [> Vectmat.vec ]